Check Animation / Deformations / Skins / Morphs as appropriate.Be aware of your settings in the export dialogue so that you know what to expect and can match up the fbx settings In Unity - see figs 1, 2 & 3 below.Smoothing - Check if you want smoothing groups and/or smooth mesh.Textures - Make sure your textures are sourced already from your Unity project or copied into a folder called \textures in your project.Blend Shapes / Morphing - Make sure your Blendshapes (Maya) or Morph targets (Max) are assigned / set up the export mesh appropriately. ![]()
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